8/24/2023 0 Comments Donut countyYou wanted your stuff funnel to get as big as possible. You wanted to suck up as much as you could. You gained all this money by sucking people dry when you should have been contributing to overall systems of economy.Īnd there you were the whole time just enjoying yourself sucking things into holes. Nobody can buy your product anymore because it's too expensive. One of those that is touched on by the game is that monopolistic practices and wage suppression can erode at your own customer base. The anti-capitalism theme really comes in at the end when the raccoons have sucked so much trash in their holes that there aren't enough people on the surface to create more trash for them.Ĭapitalism is fine, but the system has some pretty strong incentives that trend toward bad outcomes that need to be fought against. I knew I couldn’t tell a story like, yeah, this is happening - oh, by the way, it’s bad - and here is the solution because there is no clean solution.” Esposito said that he decided to have players step into the role of a gentrifier because, “I think that is a good starting point for thinking about the problem, about how you may be affecting it one way or another.” It’s extremely complicated and messy and it hurts a lot of people and displaces a lot of people and other people stand to gain from it, and there is no easy moral that you can take away … It’s so interconnected with capitalism and the way cities are run etc., etc. “I wanted to make a game about gentrification because it is set in but originally I was having a lot of trouble with that story because it’s not a clean one. “I knew early on that it was going to be a game about erasure … about erasing a place, about the bittersweetness of that,” Esposito said. in 2012, Esposito, decided to run with one of the ideas thrown out by - to make a game about a hole in the ground. He said that the game was inspired by the twitter which parodies the musings of the famous game designer Peter Molyneux. Your review was interesting and led me to the below link (excerpt below the link) about the game's creation:īen Esposito, the creator of “Donut County,” spent six years working on it. I thoroughly enjoyed the game, from the story to the item descriptions. I highly recommend it if you haven't played it. As the story and game ideas unfold, you realize the bigger meaning of what your "hole sucking" really is. Donut County is simple, but it's not dumb. This has a much bigger impact than a cutscene where someone tries to explain meaning to you. I've been doing the game idea this whole time as well without realizing it." I've not just been doing the game action this whole time. Essentially, any time you're doing an action in a game and you later realize, "Woah. Florence (a true masterpiece) does this so well. This sounds silly (and is similar to Katamari), but they throw in a few puzzles and extra mechanics into the later levels. The main mechanic is sucking objects into a hole in the ground in order to grow the hole bigger so it can suck up bigger objects. I don't have time for games with a lot of stuffing. I'm a busy dad with a professional career. The game is short, clocking in at ~2hrs to beat. I finally got a SteamDeck and so I've been able to game a little more conveniently and thought Donut County would be a perfect game for the platform. They've played through the whole thing several times. Every other time I tried to play, my kids would come in, see me playing and ask to play. The old /r/patientgamers Essential Games List Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Follow us on Twitter Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game.
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